Get To The Chopper - How It Was Made


How It was Made

Day 0

When I started making this game, Unity wasn't working, so I took  one whole hour to fix it. Once I fixed that up, I got to work. I made a square, with physics. Then I made the square move across the screen. I had the helicopter! I then made the random spawner, which just went to a random y position every time before something spawned. I finally had random spawning. I also made a missile spawner that spawns missiles randomly, and now I kind of had a game. I was getting tired, so I decided it was time to sleep. 

Day 1

I woke up early at 7:00, and got to work. I made some GFX for the game, and now it doesn't look like garbage. I made a turret on the ground that the player could control, but, alas, it had... BLIND SPOTS! So, I mad a helicopter that the player could control, and made the turret follow the player. I made some more GFX, and now the game was starting to become playable. I made some Particle Effects with Unity's Particle System, and got to work on the UI. This was the hardest, but eventually I settled on a grey-blue style. I did a little polish on the Particle Effects, and now everything was starting to look, well, good! At this point, I was getting tired, so it was time to go to sleep.

Day 2

I woke up a little late today. 9:00. I had to get to work fast, sense I have so much to do. I finished all the Polish on the GFX, and the Particle Effects are now all finished. I tried to make SFX, but could not figure it out. I guess that I will have to do it next time. I eventually finished the polish on the gameplay, and now I needed... Play Tests! I had my whole family try the game, and they all liked it alot - But, I did not know how you guys would like it. Guess Its time to post it!

Postmortem

It seems like you guys really liked it! I hope to do even better than this in October. See you next time!

Files

GTTCInstaller.exe 15 MB
Apr 20, 2020

Get Get To The Chopper!

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